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- {
- assetGlobalDef
- {
- fadeClamp 1.0 // sets the fadeup alpha
- fadeCycle 1 // how often fade happens in milliseconds
- fadeAmount 0.1 // amount to adjust alpha per cycle
-
- shadowX 5 // x amount for shadow offset
- shadowY 5 // y amount for shadow offset
- shadowColor 0.1 0.1 0.1 0.25 // shadow color
-
- defaultFont "hud"
- }
-
- // Thermal vision
- menuDef
- {
- name "thermalvision"
- fullScreen 0
- visible 1
- rect 0 0 640 480
-
- itemDef
- {
- style WINDOW_STYLE_FILLED
- rect 0 0 16 480
- backcolor 0 0 0 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_THERMAL
- }
-
- itemDef
- {
- style WINDOW_STYLE_FILLED
- rect 624 0 16 480
- backcolor 0 0 0 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_THERMAL
- }
-
- itemDef
- {
- style WINDOW_STYLE_FILLED
- rect 0 0 640 60
- backcolor 0 0 0 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_THERMAL
- }
-
- itemDef
- {
- style WINDOW_STYLE_FILLED
- rect 0 420 640 60
- backcolor 0 0 0 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_THERMAL
- }
-
- itemDef
- {
- style WINDOW_STYLE_SHADER
- rect 16 60 304 180
- background "gfx/menus/hud/thermal/thermal_background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_THERMAL
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 624 60 -304 180
- background "gfx/menus/hud/thermal/thermal_background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_THERMAL
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 16 420 304 -180
- background "gfx/menus/hud/thermal/thermal_background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_THERMAL
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 624 420 -304 -180
- background "gfx/menus/hud/thermal/thermal_background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_THERMAL
- }
- }
-
- // Night vision
- menuDef
- {
- name "nightvision"
- fullScreen 0
- visible 1
- rect 0 0 640 480
-
- itemDef
- {
- style WINDOW_STYLE_FILLED
- rect 0 0 16 480
- backcolor 0 0 0 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_NIGHTVISION
- }
-
- itemDef
- {
- style WINDOW_STYLE_FILLED
- rect 624 0 16 480
- backcolor 0 0 0 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_NIGHTVISION
- }
-
- itemDef
- {
- style WINDOW_STYLE_FILLED
- rect 0 0 640 60
- backcolor 0 0 0 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_NIGHTVISION
- }
-
- itemDef
- {
- style WINDOW_STYLE_FILLED
- rect 0 420 640 60
- backcolor 0 0 0 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_NIGHTVISION
- }
-
- itemDef
- {
- style WINDOW_STYLE_SHADER
- rect 16 60 304 180
- background "gfx/menus/hud/night_vision/night_vision_background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_NIGHTVISION
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 624 60 -304 180
- background "gfx/menus/hud/night_vision/night_vision_background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_NIGHTVISION
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 16 420 304 -180
- background "gfx/menus/hud/night_vision/night_vision_background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_NIGHTVISION
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 624 420 -304 -180
- background "gfx/menus/hud/night_vision/night_vision_background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_NIGHTVISION
- }
- }
-
- // Sniper scope
- menuDef
- {
- name "sniperscope"
- fullScreen 0
- visible 1
- rect 0 0 640 480
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 0 0 320 240
- background "gfx/menus/hud/scope/background/background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 640 0 -320 240
- background "gfx/menus/hud/scope/background/background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 0 480 320 -240
- background "gfx/menus/hud/scope/background/background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 640 480 -320 -240
- background "gfx/menus/hud/scope/background/background"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 88 238 247 16
- background "gfx/menus/hud/scope/reticle/reticle"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 552 238 -247 16
- background "gfx/menus/hud/scope/reticle/reticle"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 308 9 16 247
- background "gfx/menus/hud/scope/reticle/reticle2"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_FILLED
- rect 308 471 16 -247
- background "gfx/menus/hud/scope/reticle/reticle2"
- backcolor 1 1 1 1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
-
- itemDef
- {
- name window
- style WINDOW_STYLE_SHADER
- rect 530 370 64 64
- background "gfx/menus/hud/scope/clip_background/clip_background"
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
-
- itemDef
- {
- name window
- rect 534 374 64 8
- background "gfx/menus/hud/scope/bullet/bullet"
- ownerdraw CG_PLAYER_SNIPER_BULLET_1
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
- itemDef
- {
- name window
- rect 534 384 64 8
- background "gfx/menus/hud/scope/bullet/bullet"
- ownerdraw CG_PLAYER_SNIPER_BULLET_2
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
- itemDef
- {
- name window
- rect 534 394 64 8
- background "gfx/menus/hud/scope/bullet/bullet"
- ownerdraw CG_PLAYER_SNIPER_BULLET_3
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
- itemDef
- {
- name window
- rect 534 404 64 8
- background "gfx/menus/hud/scope/bullet/bullet"
- ownerdraw CG_PLAYER_SNIPER_BULLET_4
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
- itemDef
- {
- name window
- rect 534 414 64 8
- background "gfx/menus/hud/scope/bullet/bullet"
- ownerdraw CG_PLAYER_SNIPER_BULLET_5
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
- itemDef
- {
- name window
- rect 98 222 64 8
- background "gfx/menus/hud/scope/bullet/bullet"
- ownerdraw CG_PLAYER_SNIPER_MAGNIFICATION
- textfont "hud"
- textscale .5
- visible 1
- forecolor .8 .8 .8 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
- }
- }
-
- menuDef
- {
- name "useicon"
- fullscreen 0
- visible 1
- rect 250 397 200 26
-
- itemDef
- {
- name "window"
- rect 0 0 30 30
- visible 1
- ownerdraw CG_USE_ICON
- decoration
- }
-
-
- itemDef
- {
- name "window"
- rect 2 2 26 26
- visible 1
- ownerdraw CG_PLAYER_GAMETYPE_ITEMS
- decoration
-
- ownerdrawflag CG_SHOW_HUD_HEALTH
- }
- }
-
- // Health & armor.
- menuDef
- {
- name "statusbar"
- fullScreen 0
- visible 1
- rect 200 432 210 26
-
- itemDef
- {
- name "statusbar"
- rect 0 0 215 27
- style WINDOW_STYLE_SHADER
- background "gfx/menus/hud/hud_health_back_mp.png"
- visible 1
- forecolor 1 1 1 1
- backcolor 1 1 1 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_HEALTH
- }
-
-
- itemDef
- {
- name "armor"
- rect 43 12 168 11
- backcolor .09 .129 .121 1
- border 1
- bordercolor 0 0 0 1
- visible 1
- ownerwidth CG_PLAYER_ARMOR
- ownerdraw CG_PLAYER_ARMOR
-
- ownerdrawflag CG_SHOW_HUD_HEALTH
- }
-
- itemDef
- {
- name "health"
- style WINDOW_STYLE_FILLED
- rect 43 12 168 11
- backcolor .09 .129 .121 1
- border 1
- bordercolor 0 0 0 1
- visible 1
- ownerwidth CG_PLAYER_HEALTH_FADE
-
- ownerdrawflag CG_SHOW_HUD_HEALTH
- }
-
- itemDef
- {
- name "health"
- style WINDOW_STYLE_FILLED
- rect 43 12 168 11
- backcolor 1 .3 0 1
- border 1
- bordercolor 0 0 0 1
- visible 1
- ownerwidth CG_PLAYER_HEALTH
-
- ownerdrawflag CG_SHOW_HUD_HEALTH
- ownerdrawflag CG_SHOW_ANYNONTEAMGAME
- }
-
- itemDef
- {
- name "health"
- style WINDOW_STYLE_FILLED
- rect 43 12 168 11
- backcolor 1 .1 .1 1
- border 1
- bordercolor 0 0 0 1
- visible 1
- ownerwidth CG_PLAYER_HEALTH
-
- ownerdrawflag CG_SHOW_HUD_HEALTH
- ownerdrawflag CG_SHOW_ONREDTEAM
- ownerdrawflag CG_SHOW_ANYTEAMGAME
- }
-
- itemDef
- {
- name "health"
- style WINDOW_STYLE_FILLED
- rect 43 12 168 11
- backcolor .3 .3 1 1
- border 1
- bordercolor 0 0 0 1
- visible 1
- ownerwidth CG_PLAYER_HEALTH
-
- ownerdrawflag CG_SHOW_HUD_HEALTH
- ownerdrawflag CG_SHOW_ONBLUETEAM
- ownerdrawflag CG_SHOW_ANYTEAMGAME
- }
-
- itemDef
- {
- name "statusbar"
- rect 0 0 215 27
- style WINDOW_STYLE_SHADER
- background "gfx/menus/hud/hud_health_frame_mp.png"
- visible 1
- forecolor 1 1 1 1
- backcolor 1 1 1 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_HEALTH
- }
- }
-
- // Selected weapon.
- menuDef
- {
- name "hud_altweapon"
- fullScreen 0
- visible 1
- rect 524 380 264 100
-
- itemDef
- {
- name window
- rect -4 3 47 84
- style WINDOW_STYLE_SHADER
- background "gfx/menus/hud/hud_pop_out.png"
- ownerdrawflag CG_SHOW_PLAYER_ALT_WEAPONINFO
- decoration
- }
-
- itemDef
- {
- name window
- rect -4 3 47 84
- style WINDOW_STYLE_SHADER
- background "gfx/menus/hud/hud_tab.png"
- ownerdrawflag CG_HIDE_PLAYER_ALT_WEAPONINFO
- decoration
- }
-
- itemDef
- {
- name window
- rect 3 0 21 8
- textfont "hud"
- textscale .26
- forecolor 0 0 0 1
- ownerdraw CG_PLAYER_ALT_WEAPON_NAME
- ownerdrawflag CG_SHOW_PLAYER_ALT_WEAPONINFO
- decoration
- }
-
- itemDef
- {
- name window
- rect 8 24 22 40
- forecolor 0 0 0 1
- ownerdraw CG_PLAYER_ALT_WEAPON_AMMOICON
- ownerdrawflag CG_SHOW_PLAYER_ALT_WEAPONINFO
- decoration
- }
-
- itemDef
- {
- name window
- rect 3 45 21 8
- textfont "lcdsmall"
- textscale .33
- forecolor 0 0 0 1
- ownerdraw CG_PLAYER_ALT_WEAPON_AMMO
- ownerdrawflag CG_SHOW_PLAYER_ALT_WEAPONINFO
- decoration
- }
- }
-
- // Selected weapon.
- menuDef
- {
- name "selectedweapon"
- fullScreen 0
- visible 1
- rect 524 380 264 100
-
- itemDef
- {
- name "selectedprimary_back"
- rect 16 0 84 84
- style WINDOW_STYLE_SHADER
- background "gfx/menus/hud/hud_back.png"
- visible 1
- decoration
-
- ownerdrawflag CG_SHOW_HUD_WEAPONINFO
- }
-
- itemDef
- {
- name window
- rect 34 -4 62 8
- visible 1
- textfont "hud"
- textscale .33
- forecolor 0 0 0 1
- ownerdraw CG_PLAYER_WEAPON_NAME
- decoration
-
- ownerdrawflag CG_SHOW_HUD_WEAPONINFO
- }
-
- itemDef
- {
- name window
- rect 35 10 60 14
- visible 1
- textstyle ITEM_TEXTSTYLE_SHADOWED
- textfont "lcdsmall"
- forecolor 0 0 0 .25
- ownerdraw CG_PLAYER_WEAPON_CLIP
- decoration
-
- ownerdrawflag CG_SHOW_HUD_WEAPONINFO
- }
-
- itemDef
- {
- name window
- rect 32 7 60 14
- visible 1
- textstyle ITEM_TEXTSTYLE_SHADOWED
- textfont "lcdsmall"
- forecolor 0 0 0 1
- ownerdraw CG_PLAYER_WEAPON_CLIP
- decoration
-
- ownerdrawflag CG_SHOW_HUD_WEAPONINFO
- }
-
- itemDef
- {
- name window
- rect 34 48 62 8
- visible 1
- textfont "lcdsmall"
- textscale .33
- forecolor 0 0 0 1
- ownerdraw CG_PLAYER_WEAPON_AMMO
- decoration
-
- ownerdrawflag CG_SHOW_HUD_WEAPONINFO
- }
-
- itemDef
- {
- name window
- rect 34 61 62 8
- visible 1
- textfont "hud"
- textscale .33
- forecolor 0 0 0 1
- ownerdraw CG_PLAYER_WEAPON_MODE
- decoration
-
- ownerdrawflag CG_SHOW_HUD_WEAPONINFO
- }
- }
-
- // visual weapon list
- menuDef
- {
- name "weaponlist"
- fullScreen 0
- visible 1
- rect 0 32 320 320
-
- itemDef
- {
- name "Weapon List"
- rect 0 0 320 320
- visible 1
- decoration
- textstyle ITEM_TEXTSTYLE_SHADOWED
- forecolor 1 1 1 0.3
- ownerdraw CG_WEAPON_LIST
- }
- }
- }